//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float ApexDummy;
//   float4x3 bonematrices[75];
//   float4 CameraPositionVS;
//   float4 lightPositionAndInvRadius;
//   float4x4 LocalToWorld;
//   float3 MeshExtension;
//   float3 MeshOrigin;
//   float3 TemporalAAParameters;
//   float4x4 ViewProjectionMatrix;
//   float4x3 WorldToLocal;
//
//
// Registers:
//
//   Name                      Reg   Size
//   ------------------------- ----- ----
//   ViewProjectionMatrix      c0       4
//   CameraPositionVS          c4       1
//   bonematrices              c6     225
//   LocalToWorld              c231     4
//   WorldToLocal              c235     3
//   TemporalAAParameters      c238     1
//   ApexDummy                 c239     1
//   MeshOrigin                c240     1
//   MeshExtension             c241     1
//   lightPositionAndInvRadius c242     1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c5, 3, -4.98785305, -2, 1
    def c243, 0.00784313772, -1, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_blendindices v3
    dcl_blendweight v4
    dcl_texcoord v5
    dcl_color v6
    dcl_color o0
    dcl_texcoord o1.xy
    dcl_texcoord4 o2.xyz
    dcl_texcoord5 o3
    dcl_texcoord6 o4
    dcl_texcoord7 o5
    dcl_position o6
    mov r0.yw, c5
    add r0.x, r0.y, c239.x
    sge r0.x, -r0_abs.x, r0_abs.x
    mul r1, c5.x, v3
    mova a0, r1.yxzw
    mul r2, v4.y, c6[a0.x]
    mad r2, v4.x, c6[a0.y], r2
    mad r1, v4.z, c6[a0.z], r2
    mad r1, v4.w, c6[a0.w], r1
    mul r0.x, r0.x, r1.x
    mad r1.x, r0.x, c5.z, r1.x
    mov r0.xyz, c241
    mad r0.xyz, v0, r0, c240
    dp4 r1.w, r0, r1
    mul r2, v4.y, c7[a0.x]
    mul r3, v4.y, c8[a0.x]
    mad r3, v4.x, c8[a0.y], r3
    mad r2, v4.x, c7[a0.y], r2
    mad r2, v4.z, c7[a0.z], r2
    mad r3, v4.z, c8[a0.z], r3
    mad r3, v4.w, c8[a0.w], r3
    mad r2, v4.w, c7[a0.w], r2
    dp4 r2.w, r0, r2
    dp4 r0.x, r0, r3
    mul r4, r2.w, c232
    mad r4, c231, r1.w, r4
    mad r0, c233, r0.x, r4
    add r0, r0, c234
    add r4.xyz, -r0, c242
    mul r5.xyz, r4.y, c236
    mad r5.xyz, c235, r4.x, r5
    mad r5.xyz, c237, r4.z, r5
    mul o3.xyz, r4, c242.w
    mad r4.xyz, v1, c243.x, c243.y
    dp3 r6.x, r4, r1
    dp3 r6.y, r4, r2
    dp3 r6.z, r4, r3
    dp3 o2.x, r6, r5
    mad r4, v2, c243.x, c243.y
    dp3 r1.x, r4, r1
    dp3 r1.y, r4, r2
    dp3 r1.z, r4, r3
    mul r2.xyz, r6.yzxw, r1.zxyw
    mad r2.xyz, r1.yzxw, r6.zxyw, -r2
    mul r2.xyz, r4.w, r2
    dp3 o2.y, r2, r5
    dp3 o2.z, r1, r5
    mad r3.xyz, r0, -c4.w, c4
    mul r4.xyz, r3.y, c236
    mad r3.xyw, c235.xyzz, r3.x, r4.xyzz
    mad r3.xyz, c237, r3.z, r3.xyww
    dp3 o4.x, r6, r3
    dp3 o4.y, r2, r3
    dp3 o4.z, r1, r3
    mov o0, v6
    mov o1.xy, v5
    mov o3.w, c243.z
    mov o4.w, c5.w
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mul r1.x, r0.w, c238.z
    mad r0.xy, r1.x, c238, r0
    mov r12, r0
    mov o6, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o5, r12

// approximately 66 instruction slots used
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